Procedurally generated roguelikes are tough to get right, too. Yet, it’s about the level of humour that Death or Treat has to offer: every single interaction with another character has lengthy, unskippable dialogue that’s filled with much-the-same, and we became increasingly detached from events. It’s lazy name-checking coupled with yawnsome puns. Your enemies are Darkchat, Deviltube and RipTok, owned by Clark Fackerberg, founder of FaceBoo!, who is selling Storyum: a kind of story-based drug that is turning everyone into ghostly zombies.Īside from the confusing jumble of names and ideas, it just makes us groan. ![]() You play Scary, a ghost who owns GhostMart, a sticks-and-mortar Halloween shop that also doubles up as the game’s hub. ![]() Maybe we didn’t choose ‘Treat’ after all. There’s spirit (hur-hur) and ambition here, but we just found ourselves groaning like a zombie at the rest. ![]() We’d love to say that we fell in love with the rest of Death or Treat as much as we did with the art style, but we can’t.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |